The post office truck after being loaded up with Max Payne orders. We were overwhelmed with orders, and we literally filled our offices (and the hallways) with shipping boxes waiting for the post office to come – it took a giant truck to get it all. The game was enormously popular, and we were STILL shipping game boxes out of our HQ at this point, but I believe this was the last one, though. So when the Matrix people got around to making a video game, they could not call their bullet time mechanic “Bullet Time”, because we had trademarked the name in the world of video games. One amusing story is that when we made Max Payne, we registered the term “Bullet Time”, because the Matrix movie people did not do that for a video game. We even called it “Bullet Time” in the game where Max would contort like Neo would. The game’s combat was produced after the release of the original Matrix movie, and we were “inspired” by that mechanic and used it in the game. There’s a screenshot of one of them here. They called them “Graphic novels”, however. It sounds boring, but it is not, the story is written and weaved into the game play so well, you don’t care that parts of the game you’re basically reading a comic in the game. There was a decent amount of time spent watching exposition via “comic” panels in-between game play areas. The story was written by Sam Lake of Remedy, who was also the “face” of Max Payne. It was a third person shooter done in film noir style. This was unlike anything we had ever released before and was a quantum leap forward in storytelling and action from anything we ever released in the company history. While it took a little bit of time, Remedy and 3D Realms released Max Payne in the summer of 2001. Max Payneįive years previous to this, Remedy Entertainment put out Death Rally, and folks wondered what would come next. We did release just a single game in 2001, but it was a huge one. There was also a strategy guide made for this game, and can still be found on .Ģ001 was a year we finally got back into new games released from 3D Realms that weren’t some sort of farmed out console title. There is also an archived print advertisement for the game shown below when it had the old name. There was a TV commercial produced when it was still called Planet of the Babes, you can check that out below. In the end, we decided to change the game name to Land of the Babes. It’s not the same game, mind you, but the graphical style is similar.īefore this game was released, we were calling it “Planet of the Babes”, but we received a notice from the movie producers of the 2001 Tim Burton movie “ Planet of the Apes”, threatening legal action. ![]() In terms of game play it is slightly easier than Time to Kill, but graphically, it feels a lot like the prior game. It is a direct sequel to n-Space’s other game, “Time to Kill”. The game was written by N-Space (again), and produced by 3D Realms. Duke Nukem: Land of the Babesĭuke Nukem: Land of the Babes is an original Duke Nukem game for the Playstation 1 console. Links: Ģ000 was another year with no original 3D Realms games released, just one Duke console game. Here’s some of those pictures.Ĭurrent Status: Unavailable, rights owned by Gearbox. It was never for sale, and I only ever remember one copy, which I took some pictures of in my office at the time. It was a BBQ kit called “Duke Nukem: Time to Grill”. We had a really amusing promotional item for this game. There’s more to read about this game on Wikipedia. ![]() It has been out of print for a really long time now, and it’s hard to come by a cheap copy now. I should probably try and replay it sometime. I personally was never a fan of the PS1 games, but this was quite popular with Playstation owners. At the time, the game took some grief about being too similar to the original Tomb Raider game. The story was based around time travel, which allowed for different styles during the game play. In something unique, the game had a Deathmatch option. It was written by the company n-Space, who had Dirk Jones on staff (formerly of 3D Realms). ![]() It is the first non port Duke game for consoles. Duke Nukem: Time to Killĭuke Nukem: Time To Kill is a console game for the Playstation 1. Was the first year we released anything as freeware, and the rest of the releases this year were patches of some sort. Was the first year that Apogee/3D Realms didn’t release a “new” title in the history of the company. This segment covers 1998-2005.ġ998 was the first of the really slow years. When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long. ![]() This is Part 4 of 8 of my History of 3D Realms / Apogee series.
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